- Which formats do I get?
- GLB, FBX, OBJ (with MTL) and USDZ for every model, plus the PBR texture maps as separate PNG files (base colour, normal, roughness, metallic, emission). Textures are 2k.
- Are the models really low-poly?
- Yes, by construction: each pack states a triangle budget and every model is remeshed to it — the triangle count is measured from the file and shown on the pack page, not typed by hand. Most packs also ship two lighter LODs.
- Are they scaled correctly?
- Models are sized to real-world dimensions with the pivot at the base (floor level), so a barrel is about a metre tall in Unity, Unreal, Godot or Blender without rescaling. The pack page shows each model's size in metres.
- Can I try before buying?
- Every pack has one free sample model — the complete asset in every format, with textures and licence, not a watered-down preview. It needs a free account and nothing else.
- What can I use them for?
- Games, apps, renders, videos and prototypes, commercial or not, under the MeshKit Royalty-Free Asset Licence that ships in every pack: use and modify freely, no attribution required; the only thing you may not do is resell or redistribute the models themselves.
- How were they made?
- Generated with Meshy from written prompts, then remeshed to budget, sized, checked and curated by hand. Anything that did not come out right was regenerated.